Abstract: A large financial company, struggling with legacy systems that did not interoperate, performed a pilot project to teach software architecture to an enthusiastic application development team. Experienced mentors, including the author, worked with the application team for seven months who completed their engineering goal successfully. However, the mentors were unsuccessful in their attempt to train any of the six members of application team to create architecture models on their own, though they were able to create them collaboratively with the mentors. This surprising result is due to the application team's strong preference for concrete artifacts over abstract ones. Even more surprising, an application developer from a different project, 'Developer X', read the architecture modeling documentation on an internal website and, without mentoring, created good architecture models within a few days. In light of this failure to teach software architecture, two short-term strategies are suggested for the use of software architecture in companies and long-term strategies are discussed.
Abstract: While publish-subscribe systems have good engineering properties, they are difficult to reason about and to test. Model checking such systems is an attractive alternative. However, in practice coming up with an appropriate state model for a pub-sub system can be a difficult and error-prone task. In this paper we address this problem by describing a generic pub-sub model checking framework. The key feature of this framework is a reusable, parameterized state machine model that captures pub-sub runtime event management and dispatch policy. Generation of models for specific pub-sub systems is then handled by a translation tool that accepts as input a set of pub-sub component descriptions together with a set of pub-sub properties, and maps them into the framework where they can be checked using off-the-shelf model checking tools.
Vahe Poladian, Shawn Butler, Mary Shaw and
David Garlan. Time is Not Money: The case for multi-dimensional accounting in value-based software engineering. In Fifth Workshop on Economics-Driven Software Engineering Research (EDSER-5). May, 2003.
Abstract: 'Time is money', or so goes the old saying. Perhaps influenced by this aphorism, some strategies for incorporating costs in the analysis of software design express all costs in currency units for reasons of simplicity and tractability. Indeed, in theoretical economics all costs can, in principle, be expressed in dollars. Software engineering problems, however, often present situations in which converting all costs to a common currency is problematical. In this paper we pinpoint some of these situations and the underlying causes of the problems, and we argue that it is often better to treat costs as a multidimensional value, with dimensions corresponding to distinct types of resources. We go on to highlight the differences among cost dimensions that need to be considered when developing cost-benefit analyses, and we suggest mechanisms for mediating among heterogeneous cost dimensions.
Abstract: Increasingly systems are composed of parts: software components, and the interaction mechanisms (connectors) that enable them to communicate. When assembling systems from independently developed and potentially mismatched parts, wrappers may be used to overcome mismatch as well as to remedy extra-functional deficiencies. Unfortunately the current practice of wrapper creation and use is ad hoc, resulting in artifacts that are often hard to reuse or compose, and whose impact is difficult to analyze. What is needed is a more principled basis for creating, understanding, and applying wrappers. Focusing on the class of connector wrappers (wrappers that address issues related to communication and compatibility), we present a means of characterizing connector wrappers as protocol transformations, modularizing them, and reasoning about their properties. Examples are drawn from commonly practiced dependability enhancing techniques.
Abstract: As intelligent devices become affordable and wireless infrastructure becomes pervasive, the potential to combine, or aggregate, device functionality to provide a user with a better experience grows. Often, there will be multiple devices providing similar functionality that the user will have to choose from for the aggregation. This paper presents the design and prototype implementation of a system for automatic selection of devices for aggregation in a dynamic environment. It allows a user to express trade-offs between the quality of device attributes, user distraction, and aggregation stability. This approach enables a user to have a richer experience without having to constantly worry about the device and the environment details.